Understanding the Craps odds and bets that you can place is vital to ensuring you don't lose all your money or embarrass yourself in a live game.
You might hear people shouting all types of lingo and vernacular terms such as 'Horn Bets' or 'Lay 10' which often confuse or put off even the biggest casino degenerates.
You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose. A Come Bet is played in two rounds and is played similar to a Pass Line Bet. In Craps, the only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been established on the Pass Line. After you make a come bet, the first roll of the dice will establish the Come point. If a 7 or 11 rolls, you are an automatic winner. But, if you roll 2, 3 or 12 on the first roll you lose.
Thankfully, the rules of Craps are actually quite simple even if it takes time to learn the jargon. Make sure to read all information on this page, before You play craps for money.
We can predict the odds of any particular number coming up on a roll and why the craps rules are made how you will see.
For example: the odds for you to roll a 4 on your next roll are 11 to 1.
You can figure this out by taking the number of ways a four can be made with two dice (with a one and a three, a pair of twos, or a three and a 1) compared to the number of combinations that two dice can make, which is 36.
So we have a 3 in 36 chance, or 1 in 12 chance that a 4 will come up on any given roll. To express these odds as ‘against', you would say the odds against rolling a four are 11 to 1 (think of it as 11 non 4's to one 4 for a total of 12 rolls). The calculation we've just done determines the ‘true odds' of rolling a 4.
As many of you may know, the casino doesn't like to pay back its players with ‘true odds', it prefers to alter them.
Craps rules, like so many other casino game rules, pay back odds which guarantee the house a profit in the long run. Say for instance you were to place a bet on ‘any sevens', meaning you're betting that the next roll will be a seven.
The odds against hitting a seven on the next roll are 5 to 1 (you can calculate that out the same way we did for 4), which means that if you bet one dollar and win, you deserve to win 5 bucks, but the casinos only pay you 4.
Most bets in most games at the casino have been altered in this way. In fact, this is exactly the phenomenon that gives the casino a house edge in many situations.
We've covered all the major types of bets and odds you receive here.
Understanding Craps Odds
For instance, odds can be related either as 2-1 or 2 to 1, where a 1 credit bet returns 2 credits. In other words, 2 to 1 odds returns the original 1 credit bet and a 1 credit profit.
The Best Craps Bets
The best bets in craps are the pass line bet, taking the odds, the don't pass bar, the come bet, and placing the 6 or the 8. Let's look at each:
Pass Line
This is the most basic and popular of bets when playing Craps. It has one of the lowest house edges (1.41%) and it is very simple to place. Betting on the pass line bet or betting 'with the dice' is the most common bet in craps and you will see many players or shooters choosing it.
A pass line bet requires you to place chips on the 'Pass Line' section of the table. If the shooter's come out roll is a 7 or 11, you win even money (1:1). However, if the come out roll is 2,3 or 12 (craps) you lose.
If any other number is rolled (4,5,6,8,9 or 10) it's called the point. The shooter continues to throw the dice until he/she roles a 7 or the Point. If the point is rolled first, you win even money. If the 7 is rolled first you lose your bet.
Interestingly, in a game of Crapless Craps, the ability to lose a Pass Line bet to craps on a come out roll is removed – hence the name 'crapless' craps. This improves your odds of winning by removing the house edge and increasing your expected value.
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Don't Pass Line
You can also bet on the 'Don't Pass' line, which is basically when you are betting or laying the shooter on his first roll. This is simply the opposite of the pass line bet and is also known as betting against the dice.
To make this bet place your chips in the narrower section just beyond the pass line labelled don't pass.
If the shooter rolls a 2 or 3 (Craps) than you win straight away (1:1 even money). If a 7 or 11 is rolled before the Point is scored you lose. A 12 is considered a Push (draw) and normally you can relinquish this bet.
If any other number is rolled (4,5,6,7,8,9 or 10) this is established on the point number. After this happens you'll win your money back if a 7 is rolled before the Point number, and lose if a 7 comes first.
Taking the Odds
After the point has been established, you can make an additional bet known as Taking the Odds or Pass Odds. You are betting on the Point number being rolled before a 7. The pay out odds are normally displayed on the Casino craps table.
7-11 Craps
The odds vary for different numbers based on the likelihood of them being rolled.
Normally, the payouts are as follows:
- 4 pays 2:1
- 5 pays 3:2
- 6 pays 8 pays 6:5
- 9 pays 3:2
- 10 pays 2:1
The odds bet is the best bet you can make in the game of craps, because the house has no built-in advantage. Free odds bets are paid back at true odds, so when you're making these bets the casino has no house edge whatsoever, it's an even game!
Come Bet
This is similar to a Pass Line bet, but it is made after the point has been established (dealer button is ON). The next roll then becomes the Come Out roll for your bet and establishes your Point. The payout depends on the Point:
- 7 or 11 pays 1:1 (also known as a Natural)
- 2, 3, or 12 you lose your money (also known as Craps)
- If neither of the above is rolled then (4,5,6,8,9 or 10) becomes the point for your bet. If a 7 comes before your point is rolled again you lose. If your point is won however your payout depends on the Point.
Come Bet Payouts:
Number | Payout |
4 | 2:1 |
5 | 3:2 |
6 | 6:5 |
8 | 6:5 |
9 | 3:2 |
10 | 2:1 |
Taking the Odds
This is similar to the Come Bet and has the same odds above (Come Odds). You can place this bet only after the point has been established. If the 7 is rolled before the point, you lose.
Laying the Odds
Opposite of Taking the Odds. This is a Don't Pass Line bet which can be made only after the point has been established. If a 7 is rolled before the point, you win.
Laying the Odds Payout:
Number | Payout |
4 | 1:2 |
5 | 2:3 |
6 | 5:6 |
8 | 5:6 |
9 | 2:3 |
10 | 1:2 |
Don't Come Bet
Oppose of Come Bet. This is similar to a Don't Pass Line bet, but it is made after the Come Out roll. To make this bet all you need to do is to put your chips in the area labeled 'Don't Come' on the layout. You lose on a 7 or 11, and win on a 2 or 3. 12 is a 'stand-off.'
Here you win if 7 rolls before your 'come-point' is repeated, and lose if the 'come-point' is made before a 7 is rolled.
Place Bets
You can bet on specific point numbers. If your number is rolled before a 7, you win. If a 7 comes before your point number, you lose. You're paid out according to the table below.
Place Bets Payout:
Number | Payout |
4 | 9:5 |
5 | 7:5 |
6 | 7:6 |
8 | 7:6 |
9 | 7:5 |
10 | 9:5 |
Placing the 6 or 8
When you make a place bet you bet that one of the numbers 4, 5, 6, 8, 9 or 10 will be hit before a 7 is hit. You can make a place bet any time by throwing your chips on the table while telling the dealer ‘I want to place the 6' or whatever number you want to place your bet for.
So, if the number you bet on is rolled before a 7 you win and you are paid as follows: 4 or 10 placed – 9:5 odds, 5 or 9 placed – 7:5 odds, 6 or 8 placed – 7:6 odds.
As you can see the best for you is to place a bet on 6 or 8, because these bets have the best odds and also they have a good chance of hitting.
If you get the feeling like you want to place the 4 or 10, you should buy them instead, because although there is a Vig (a fee for winning bets) on these numbers, the edge comes out in your favor, however slightly.
However, the pass line bet is still the best one with the best odds and in the long run you should stick with it.
Although you can technically place a place bet at any time, it is impossible for it to come into effect until the shooters point is set, therefore it is more acceptable to ask for this bet after the come out roll is over.
Craps table
Bets with Poor Craps Odds
Big 6/Big 8 Bet
This is a Bet on a Big 6 or Big 8, put down after the point has been established. If a 6 or 8 is rolled before a 7, you win (1:1). This is a bet that you should not play because you can Place a bet on 6 or 8 and receive better odds.
Field Bets
Kind of what the name suggests, field bets are open to everyone who bets on the next number rolled. To place one you simple throw your chips into the table (as little chips as possible) and tell the stick man what you want. The payout for field bets:
- 3, 4, 9, 10, and 11 all payout 1:1
- 2 pays 2:1
- 12 pays out either 2:1 or 3:1 (depending on the casino)
Proposition Bets
Placed before any throw. The house edge on all of these bets are over 11%. Therefore, you should not bet these very often or you should hedge your bets when you do so.
You can bet on any number as follows:
- Betting on the next throwbeing a 2, 3 or 12 (Craps)
- Any Seven: Betting on the next throw being a 7
- Eleven: Betting on the next throw being an 11
- Horn Bet: Betting on the next number being a 2, 3, 11, or 12. The payout is determined by the number rolled
Proposition bets are those placed in the middle of the table layout, and those bets never have a good house edge. You should make these bets only for fun and to make your game more exciting.
So, here they are:
- With the 'any seven' bet you're betting the shooter will hit a 7 on the next roll. It has a horrible house edge of 16.67%. Never make this bet.
- With the 'snake eyes' bet you're betting the shooter will throw a two on the next roll.
- With the 'yo eleven' bet you're betting the shooter will hit an 11 on the next roll.
- With the 'any craps' bet you're betting the shooter will throw a 2, 3, or 12 on the next roll. It holds a house edge of over 11%
- With the 'any three' bet you're betting the shooter will throw a 3 on the next roll.
- With the 'midnight' bet you're betting the shooter will throw a 12 on the next roll.
- With the 'horn' bet you're combining the snake eyes, 3, yo 11, and midnight bets.
Hardway Bets
A Hardway Bet is also made regarding the outcome of the next die throw. A Hardway roll occurs when doubles are thrown with an outcome of 4, 6, 8 or 10.
For example: rolling a pair of threes would produce a 'hard 6'. An Easy roll is produced when the same outcome is achieved, but without rolling doubles.
For the previous example, rolling a 4 and a 2 would produce an 'easy 6'. For a Hardway Bet to win, the shooter must roll a double with an outcome of 4, 6, 8 or 10. The wager loses if either a 7 or any Easy number is rolled.
The Lay Bet
The lay bet is almost similar with the don't pass and don't come bets, because with this bet your are playing against the dice. You can make this bet at any time in the game and it can be placed on 4, 5, 6, 8, 9 or 10. A lay bet wins when 7 rolls before the number.
7 is more likely to come up than any other number so the casino requires you to wager more than you could win. This bet also requires a commission of 5% on average. If the bet is on 4 or 10 you get 1:2 odds, on 5 or 9 2:3 odds, on six or 8 5:6 odds.
The Buy Bet
When you choose this bet it means that you will buy numbers instead of placing them.
The numbers 4, 5, 6, 8, 9, 10 can all be bought but there are only two numbers that really make buy bets worthwhile and those numbers are 4 and 10 because they pay off better than the other numbers. You win if the buy number comes up before a 7 is rolled.
The odds are higher for a buy bet. 2:1 on a 4 or 10 buy, 3:2 for a 5 or 9, or 6:5 for a 6 or 8. Player pays 5% 'vigorish' to get true odds on all numbers.
Depending on how much you bet, buying a bet can make you more money in the end even after accounting for the ‘vig'. The odds are only in your favor on a buy bet for a 4 or 10, so stick with the place bet on any others.
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The basics
Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.
To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don't win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.
The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.
The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.
Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.
The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).
A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.
Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.
Laying the Odds
Opposite of Taking the Odds. This is a Don't Pass Line bet which can be made only after the point has been established. If a 7 is rolled before the point, you win.
Laying the Odds Payout:
Number | Payout |
4 | 1:2 |
5 | 2:3 |
6 | 5:6 |
8 | 5:6 |
9 | 2:3 |
10 | 1:2 |
Don't Come Bet
Oppose of Come Bet. This is similar to a Don't Pass Line bet, but it is made after the Come Out roll. To make this bet all you need to do is to put your chips in the area labeled 'Don't Come' on the layout. You lose on a 7 or 11, and win on a 2 or 3. 12 is a 'stand-off.'
Here you win if 7 rolls before your 'come-point' is repeated, and lose if the 'come-point' is made before a 7 is rolled.
Place Bets
You can bet on specific point numbers. If your number is rolled before a 7, you win. If a 7 comes before your point number, you lose. You're paid out according to the table below.
Place Bets Payout:
Number | Payout |
4 | 9:5 |
5 | 7:5 |
6 | 7:6 |
8 | 7:6 |
9 | 7:5 |
10 | 9:5 |
Placing the 6 or 8
When you make a place bet you bet that one of the numbers 4, 5, 6, 8, 9 or 10 will be hit before a 7 is hit. You can make a place bet any time by throwing your chips on the table while telling the dealer ‘I want to place the 6' or whatever number you want to place your bet for.
So, if the number you bet on is rolled before a 7 you win and you are paid as follows: 4 or 10 placed – 9:5 odds, 5 or 9 placed – 7:5 odds, 6 or 8 placed – 7:6 odds.
As you can see the best for you is to place a bet on 6 or 8, because these bets have the best odds and also they have a good chance of hitting.
If you get the feeling like you want to place the 4 or 10, you should buy them instead, because although there is a Vig (a fee for winning bets) on these numbers, the edge comes out in your favor, however slightly.
However, the pass line bet is still the best one with the best odds and in the long run you should stick with it.
Although you can technically place a place bet at any time, it is impossible for it to come into effect until the shooters point is set, therefore it is more acceptable to ask for this bet after the come out roll is over.
Craps table
Bets with Poor Craps Odds
Big 6/Big 8 Bet
This is a Bet on a Big 6 or Big 8, put down after the point has been established. If a 6 or 8 is rolled before a 7, you win (1:1). This is a bet that you should not play because you can Place a bet on 6 or 8 and receive better odds.
Field Bets
Kind of what the name suggests, field bets are open to everyone who bets on the next number rolled. To place one you simple throw your chips into the table (as little chips as possible) and tell the stick man what you want. The payout for field bets:
- 3, 4, 9, 10, and 11 all payout 1:1
- 2 pays 2:1
- 12 pays out either 2:1 or 3:1 (depending on the casino)
Proposition Bets
Placed before any throw. The house edge on all of these bets are over 11%. Therefore, you should not bet these very often or you should hedge your bets when you do so.
You can bet on any number as follows:
- Betting on the next throwbeing a 2, 3 or 12 (Craps)
- Any Seven: Betting on the next throw being a 7
- Eleven: Betting on the next throw being an 11
- Horn Bet: Betting on the next number being a 2, 3, 11, or 12. The payout is determined by the number rolled
Proposition bets are those placed in the middle of the table layout, and those bets never have a good house edge. You should make these bets only for fun and to make your game more exciting.
So, here they are:
- With the 'any seven' bet you're betting the shooter will hit a 7 on the next roll. It has a horrible house edge of 16.67%. Never make this bet.
- With the 'snake eyes' bet you're betting the shooter will throw a two on the next roll.
- With the 'yo eleven' bet you're betting the shooter will hit an 11 on the next roll.
- With the 'any craps' bet you're betting the shooter will throw a 2, 3, or 12 on the next roll. It holds a house edge of over 11%
- With the 'any three' bet you're betting the shooter will throw a 3 on the next roll.
- With the 'midnight' bet you're betting the shooter will throw a 12 on the next roll.
- With the 'horn' bet you're combining the snake eyes, 3, yo 11, and midnight bets.
Hardway Bets
A Hardway Bet is also made regarding the outcome of the next die throw. A Hardway roll occurs when doubles are thrown with an outcome of 4, 6, 8 or 10.
For example: rolling a pair of threes would produce a 'hard 6'. An Easy roll is produced when the same outcome is achieved, but without rolling doubles.
For the previous example, rolling a 4 and a 2 would produce an 'easy 6'. For a Hardway Bet to win, the shooter must roll a double with an outcome of 4, 6, 8 or 10. The wager loses if either a 7 or any Easy number is rolled.
The Lay Bet
The lay bet is almost similar with the don't pass and don't come bets, because with this bet your are playing against the dice. You can make this bet at any time in the game and it can be placed on 4, 5, 6, 8, 9 or 10. A lay bet wins when 7 rolls before the number.
7 is more likely to come up than any other number so the casino requires you to wager more than you could win. This bet also requires a commission of 5% on average. If the bet is on 4 or 10 you get 1:2 odds, on 5 or 9 2:3 odds, on six or 8 5:6 odds.
The Buy Bet
When you choose this bet it means that you will buy numbers instead of placing them.
The numbers 4, 5, 6, 8, 9, 10 can all be bought but there are only two numbers that really make buy bets worthwhile and those numbers are 4 and 10 because they pay off better than the other numbers. You win if the buy number comes up before a 7 is rolled.
The odds are higher for a buy bet. 2:1 on a 4 or 10 buy, 3:2 for a 5 or 9, or 6:5 for a 6 or 8. Player pays 5% 'vigorish' to get true odds on all numbers.
Depending on how much you bet, buying a bet can make you more money in the end even after accounting for the ‘vig'. The odds are only in your favor on a buy bet for a 4 or 10, so stick with the place bet on any others.
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The basics
Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.
To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don't win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.
The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.
The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.
Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.
The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).
A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.
Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.
The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.
Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.
Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:
- Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
- Any Seven: Wins if a 7 is rolled. Payoff 5:1
- Eleven: Wins if a 11 is thrown. Payoff 16:1
- Ace Duece: Wins if a 3 is rolled. Payoff 16:1
- Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
- Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
- Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
House advantage
2 - 17%
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7 11 Craps
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Betting 6 And 8 Craps
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